TheDeveloperGuy
TheDeveloperGuy
Could be, seems reasonable. Not sure what the headset driver can do to support or not support frame-doubling, particularly if it used to without support code. Will test Index before...
This is possibly a bug in the latest SteamVR. All of a sudden (since 22 June when SteamVR was updated again) I have some users with this issue .
Not a SteamVR issue per se. It seems that sometimes on some machines, the USB detection test fails (even when the actual device is present). The way to fix this...
@JoeLudwig It seems that the "new" way of doing HMD presence check is perhaps not suitable for all scenarios. IMHO it would be better if OpenVR was able to ask...
Attach debugger to vrserver.exe, launch game, see where crash happens (most likely in your driver which is loaded into the vrserver.exe process).
The current way to do this is via a hook driver. It's not recommended and has the potential to blow up SteamVR if not implemented correctly, but can be done,...
It would be irresponsible of me to give too much information about this on a public forum. For a starting point, look at MinHook. Your driver DLL (and the one...
@oneday1992 AFAIK there isn't a way to get any kind of tracking data from a Lighthouse-tracked device (Vive, Index, Vive tracker) without using Lighthouses (ie. they don't work at all,...
I expect it would be through the input API, in which case whoever makes the first hardware with a SteamVR driver, would probably define what the paths are.
Also requested 3 years ago here: https://github.com/ValveSoftware/openvr/issues/724#issuecomment-383353802