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The MagicSpells plugin for Bukkit

Results 19 MagicSpells issues
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When shooting a projectile spell as a fireball (all sizes) at a player or mob with fire resistance, the spell doesn't activate most of the time. I assume this is...

While ms supports this, current implementation is not well made. https://github.com/TheComputerGeek2/MagicSpells/blob/main/core/src/main/java/com/nisovin/magicspells/spells/targeted/PainSpell.java#L91-L97 it fires additional event, rather than attempting to modify edby event that would fire from craftbukkit. Unfortunately spigot/paper api...

Allows beam and orbit to be affected by interactions from particle projectiles and vice versa.

Change / Enhancement
Planned / Upcoming

Allows for `caster` and `target` to be put in a pipe list. This would allow you to EXCLUSIVELY interact with your own particle projectiles and/or targets.

Change / Enhancement
Planned / Upcoming

Allows you to define if the minion should teleport if it is unable to path to you. Could also define a max distance to teleport if it is within said...

Change / Enhancement
Planned / Upcoming

This option would completely remove all delayed actions passed one that fails. ```yml Multi: spell-class: ".MultiSpell" spells: - Spell1 - DELAY 10 - Spell1 ``` If `Spell1` fails to cast,...

Change / Enhancement
Planned / Upcoming

Make a spell class that runs a spell pending a ritual at a specific block structure. Requirements: - [ ] The alter ritual should require a configurable number of players...

Planned / Upcoming
New Modifier
New Spell

Not sure if there is a good reason for this, the same might be said for armor slots, if you are wearing something that is a required cost item. Think...

Bug / Unintended

Target groups are groups defined in `general.yml` which can then be referred to in any area that supports targeting. So I could make my own target group called `undead` with...

Change / Enhancement
Planned / Upcoming

Copying conversation from discord server channel: NeumimTo 19.12.2020 Hey, I would like to dynamically adjust spell numerical values depending on ingame conditions/player state. So far it seems nearly impossible to...