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Converting code to run on the GPU

Open Orbital-Web opened this issue 9 months ago • 0 comments

Hi, I'm quite new to Vulkan, but I wanted to see if anyone could give me directives on how to modify the project to run on the GPU.

There's a bunch of resources out there (I've listed a few below), but I'm not sure how all of these tie in to work with the current codebase.

  • https://nvpro-samples.github.io/vk_raytracing_tutorial_KHR/
  • https://github.com/nvpro-samples/vk_mini_path_tracer/tree/main

Is there any way I can modify the current code to reproduce something similar to the examples above?

Orbital-Web avatar May 19 '24 06:05 Orbital-Web