Hazel
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Hazel Engine
- [x] Add ApplicationSpecification with custom working directory (to fix Sandbox not working out of the box) - [x] Textures in SpriteRendererComponent don't get serialized - [x] Merge dev into...
#### Describe the issue (if no issue has been made) #### Bug 1 When you load a scene and then create a new one (via Ctrl + N; this runs...
#### Cleanup of the Renderer2D Class The renderer2D class was a bit of a mess, so I took some time and cleaned it up. Now everything uses one super method...
ImGui Callback function crashed, what't the problem?
No need for @classmethod
#### Drag a texture image directly into the viewport Until now, to add a texture to a sprite renderer component, the image has to be dragged onto the "Texture" button...
#### Describe the issue Added four functions to the existing Input class - IsKeyDown(), IsKeyUp(), IsMouseButtonDown(), IsMouseButtonUp(). These functions return the value only once, even when called in OnUpdate() functions....
#### Describe the issue (if no issue has been made) Per comments on #336 memory is leaked every time a NativeScriptComponent is instantiated. This PR addresses that issue, and also...
It follows the same implementation than texture tilling of #403 It also includes an extension of the scene serializer to read glm::vec2 (required for doing the serialization of the UVOffset...
#### Describe the issue (if no issue has been made) I have to manually select the created entity but now created entity is automatically selected and now directly create sprite...