Hazel
Hazel copied to clipboard
Hazel Engine
Currently all RendererAPI dependent constructions, e.g. VertexBuffer::Create are Implemented as static functions in the respective Base class implementation with a switch case statement for each RendererAPI. Could this be implemented...
#### Is your feature request related to a problem? Please describe Not really a "feature request", but more of a suggestion. The result files from profiling (HazelProfile-[Startup|Runtime|Shutdown].json) shouldnt be under...
`VertexBuffer::Create()` expects its second argument to be in bytes, while `IndexBuffer::Create()` expects its second argument to be in element count. Seems like a pretty clear "gotcha" to me. I want...
I followed the instructions on the steps to run the relevant files. But in the end, this is it. Python version 3.9.13 detected. Correct Premake located at F:\Hazel\Hazel-master\vendor\premake\bin Located Vulkan...
Visual Studio 2022 building output: ``` 1>------ Build started: Project: Hazel, Configuration: Release x64 ------ 1>LINK : fatal error LNK1181: cannot open input file '\Lib\shaderc_shared.lib' 1>Done building project "Hazel.vcxproj" --...
I am installing Hazel with the instructons given at https://github.com/TheCherno/Hazel During step 3, I encounted the following after running `Setup` in my terminal: ``` Python version 3.11.8 detected. Correct Premake...
I have seen a handful of issues opened here regarding MacOS support, but most are years old and closed. Has there been any steps toward supporting MacOS yet? If not,...
#### Is your feature request related to a problem? Please describe I want to be able to use this game engine using Ubuntu Linux. #### Describe the solution you'd like...
Upgraded Premake to version 5.0.0-beta2 and Vulkan SDK to version 1.3.275.0 ensuring compatibility with the latest features and improvements in both tools. These updates address potential stability and performance issues...
` std::vector m_VertexBuffers; ` I don't know if I missed anything? perhaps this container might increase to more than 2 at some point , or in the future? I'm a...