Hazel
Hazel copied to clipboard
Gizmos render incorrectly at runtime
Describe the bug
Gizmos are using the editor camera at runtime, leading them to look incorrect. Either they should be using the primary camera, or not be shown at all.
To Reproduce
- Open PinkCube scene
- Select an entity
- Swap to one of the gizmo tools
- Rotate the editor camera around
- Click play
- See that the gizmo dragger UI is based on the editor camera
Expected behavior
Either:
- Gizmos should always use the same camera that is being used for rendering
- Gizmos should be hidden entirely at runtime