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Gizmos render incorrectly at runtime

Open dr01d3k4 opened this issue 3 years ago • 0 comments

Describe the bug

Gizmos are using the editor camera at runtime, leading them to look incorrect. Either they should be using the primary camera, or not be shown at all.

To Reproduce

  1. Open PinkCube scene
  2. Select an entity
  3. Swap to one of the gizmo tools
  4. Rotate the editor camera around
  5. Click play
  6. See that the gizmo dragger UI is based on the editor camera

Expected behavior

Either:

  • Gizmos should always use the same camera that is being used for rendering
  • Gizmos should be hidden entirely at runtime

Screenshots

image

dr01d3k4 avatar Dec 27 '21 21:12 dr01d3k4