Egor Kuklin
Egor Kuklin
I recently read a chapter from Ray Tracing Gems 2 [here](https://link.springer.com/book/10.1007/978-1-4842-7185-8) that seem to address this exact issue. In Chapter 34 Ingo Wald suggests moving ray origin along the direction...
> the geometry is transformed by the world matrices that use giant floating point values and merged into a monolothic model resulting in precision loss for the triangle vertices. Oh,...
> Wow, thanks for your work these past PRs! It's very appreciated. Glad to help while I'm here. I can't figure out though why windows CI breaks. My best guess...
@passcod Hi! Sorry for not attending to this for so long. Is this something the project is still interested in? If so, I could restart the efforts on my end.
@passcod Hello! So I've figured out the problem that has stalled me before: windows appears to launch the process quite a bit slower than the other OSes, so I had...
Looks great! Do you think it would be useful to firstly write a megakernel WebGPU pathtracer before proceeding to a wavefront one? I personally think this would be a great...
> your link is leading to a 404 Oops, sorry for that. Fixed the link. > I read this [this blog post yesterday about the concept](https://jacco.ompf2.com/2019/07/18/wavefront-path-tracing/) Yeah, this is also...
> Can you elaborate on this? All the work in the path tracer is sequential (and GPU blocking since the GPU is generating the data for it's next step) so...
@passcod I would like to take a shot at this. From what I've gathered there are a couple ways to solve this: 1. Modify GlobsetFilterer to take in a whitelist...