RA draws way too many Tesla bolts

The TeslaZap effect is drawn in TechnoClass::Draw_It() which getsexecuted multiple times per logic frame apparently (whenever GscreenClass::Render() is called, while the TechnoClass::AI (per frame) logic is executed less than the render frame.
A quick fix would be to add an extra variable to check the last logic frame the effect was rendered on it to prevent it from rendering multiple times on the same logic frame.
The original game (3.03) had the opposite issue where it wouldn't always draw the tesla effect at all sometimes.
Can anyone confirm this is is still an issue in recent builds, msvc builds on windows 10 look fine to me, so confirmation on other platforms would be welcome as well.
@hifi confirm if looks okay on linux perhaps?
It currently looks like this on Linux:
https://user-images.githubusercontent.com/10992973/161741991-0d3353a2-0196-44bd-9ca9-b2bf07c8d693.mp4
Don't really have anything to compare it to though