TheAirBlow

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@Grimler91 also, it you have a testing device for Thor I may resume development, not promising but it can happen

> > @Grimler91 also, it you have a testing device for Thor I may resume development, not promising but it can happen > > Your docs are already very helpful,...

> I like the general idea but we probably need to actually have scaled icons. The icons get quite distorted by scaling as it is now. Thar should be easy...

This is impossible as there is no way to get a mod ID directly from Curse. It is the only unique identifier mods have in JARs.

The only way to implement that is saving all mod IDs (the curse one, different from forge mod ID) into a file. But it is just unreliable because it would...

> Maybe the heading could read Mods (count)? The title is already fat enough. It will just make it show zero info when the window size is not big enough

> I mean the heading inside the window. Oh. The "Mods" text? Yeah, more reasonable and easier to implement

I agree. A player may think nothing about it, but it would actually break a lot of quests and CraftTweaker scripts.

Why do you think CustomNPCs is the problem?

> Because when I delete CustomNPCs the problem disappears That's.... Weird.