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Adding Constructed Walls to Cost matrix

Open Amarantz opened this issue 11 months ago • 4 comments

Found that some times creeps would want to path in the Constructed Walls in Respawn rooms.

Amarantz avatar Mar 22 '24 14:03 Amarantz

avoidImpassibleStructures should already solve this? Any idea why it does not?

CarsonBurke avatar Apr 06 '24 19:04 CarsonBurke

Reproduced, there is no clear reason why this is occuring. Explicitly looping thru structures.constructedWall works. Structures["constructedWall"] does exist and should be looped through...

Il take a look further at commue paths to remote sources before advising further for this hack.

If anyone else has issues outside novice/respawn zone please LMK!

realacesu avatar May 24 '24 04:05 realacesu

@CarsonBurke , yeah not sure what is causing this, it is being looped but is not being added to the costmatrix. It does not appear any overrides occur to the CM other than a quadBulldoze CM ref. which would not affect haulers.

Once my respawn zone opens I will try to place walls in the room and see if it occurs globally and not just in novice/respawn.

realacesu avatar May 25 '24 01:05 realacesu

Strange! thank you for the debugging

CarsonBurke avatar May 29 '24 20:05 CarsonBurke