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Creep Classes refactor

Open CarsonBurke opened this issue 1 year ago • 0 comments

ideas

  • one class per role, covers all creeps of role no matter the room or commune
  • Each role is ran in order, irrespective of room
  • two runs. First is for necessary configuration and action, second is for
  • roles are ran in order of manual construction - combat first

CarsonBurke avatar Mar 17 '23 21:03 CarsonBurke