The-Aether
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The original "The Aether" mod, rewritten and ported to modern Minecraft versions.
See how many of them relate to update changes and are tied to newer methods that should be switched to. EDIT: A lot of them seem to be Mojang's weird...
Purposes - Explanations of what code does. - Explanations of what mixins do and where they are placed. - Explanations of math and what it's intended to do. - Explanations...
- [ ] Altar and Freezer recipes, with support for displaying custom fuels. - [ ] Incubators should have support to display eggs that can be incubated. - [ ]...
- [x] Implement Gridded Generator - [x] Implement Vectored Generator - [ ] Implement Voronoi Generator
We'd be better off using extensions of `TemplateStructurePiece` to get the control we need over our structure pieces including having critical data-driven customization. This refactor will accomplish this while restoring...
Enhancement: Find a better way of adding groups to vanilla recipes that doesn't involve replacing.
We replace some Minecraft recipes to add a group to them so they can be grouped with skyroot-crafted equivalents in the recipe book. This is probably a compatibility issue waiting...
- [ ] Aerclouds - [ ] Crystal Trees
Maybe also all biome tree distributions.
- General improvements and balancing to mob spawning. - Mob density system for Aether mobs to prevent overcrowding, look at how this is handled for Ghasts in the Soul Sand...
Enhancement: Make our wooden doors, trapdoors, buttons, etc. group with vanilla versions of these.
Depends on data-driven recipe category sorting.