The-Aether
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Enhancement: Boss balancing.
- Dependent on Dungeons being finished.
- Slider: Adjust delay time and speed. Also potentially adjust health value.
- Valkyrie Queen: Needs lunge attack back, also need to verify it can teleport up to players and get unstuck properly if cheesed.
- Potentially change InBossRoomTargetGoal to be nearest player and not random player. If this is changed then Fire Minions should also use it.
- [x] - Sun Spirit needs separate hitboxes for ice crystal hit registration and player collision. Visual example
- [x] - Ice Crystal and Fire Crystal hitboxes need adjusting in the player's favour. Example
- [x] - Fire Minion hitbox needs to be wider for more reliable melee hits.
- [x] - Fire Minion run speed needs lowering a little bit to account for slower overall attack output of the player
- [x] - Ice Crystal might be better off spawning at a slightly lower height so you can see where you're aiming it a bit better
- [x] - Ice Crystal should be faster both in its passive movement to reduce the amount of waiting for position changes and should also be faster when hit to reduce the amount of misses due to the Sun Spirit's movement
- [x] - Overall damage values and amount of fire spread likely wants to be a bit higher, the fight should still be a high challenge and require high level gear
- [x] - Remove/shorten the pauses between Sun Spirit dialogue
- [x] - Fire Minions should automatically target the hurt source player when spawned in, and also likely need better targeting range in general to encompass the whole dungeon.
- [x] - Sun Spirit shouldn't lose line of sight with the player when moving around (needs a bigger radius for sight range).
- [x] - Faster speed for Fire Minions?
- [x] - Skylight and block light overrides for fire minion renderer.