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Feature: Entity Accessory System

Open bconlon1 opened this issue 3 years ago • 2 comments

  • Should only work with Aether type curios accessories.
  • [ ] Allow certain entities to wear Aether accessories and benefit from their abilities if they exist. This would also apply to armor abilities with gloves.
  • [ ] Allow certain entities to spawn with accessories, e.g. Skeletons could spawn with Chain Gloves and Piglins could spawn with gold accessories.
  • [ ] Armor stands should be able to have Gloves, Pendants, and Capes equipped to them.

bconlon1 avatar Dec 18 '21 00:12 bconlon1

Related Issues:

  • #34

bconlon1 avatar Dec 18 '21 00:12 bconlon1

Likely not gonna happen until Curios makes this functionality easier, however this issue will stay open until then since it can at least be a good post-release goal if that Curios update doesn't come in time.

bconlon1 avatar Aug 01 '22 02:08 bconlon1