The-Aether-Archived
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Memory Leakage Issues
One of the possible sources for this is the reworked Bronze Dungeon structure generation (relevant logs attached), although there had to have been another source before this rework was implemented that has yet to be determined.
This memory leak seems to primarily cause issues in multiplayer although it seems to have caused issues in singleplayer with larger modpacks like RLCraft where adding Aether has spiked RAM and GPU memory usage (https://www.youtube.com/watch?v=r6IwCOYJv8A&ab_channel=PatrickMillman, video provided by JolyGoodDay in (Gitea))
Using F3's memory usage pie chart may be good for making some effort to narrow this down.
Another possibility to try to narrow this down could be through running a server with poor memory allocation and trying to push it to the point of crashing in the Aether, and hoping the crash reports will give information about what used up memory to the point of crashing the server.
Intellij's memory debugging seems potentially useful for this as well.
Apparently part of the issue of this has something to do with structure files continuously increasing in size when generating, or something along those lines. I'll have to ask for more info about that.