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                        Unreal engine
Test
Thanks for the App Request! Your test works!
The next step is to collect the missing info.
I'm currently working on getting to all the requests, however, if you'd like help push things along feel free to add what's missing as you find it.
You can reference what all it needs here: App Request Template
Since this is the earliest ticket for Unreal Engine, I'm gonna leave this here: https://forums.unrealengine.com/development-discussion/ios-development/1831953-can-t-build-for-ios-and-other-bugs-with-apple-silicon-failed-to-launch-ibcocoatouchimagecatalogtool
Seems to be non-working on Apple Silicon Macs.
There may be an issue here.
There was an release of Xcode that Officially had ARM Support.
We’ll need to test if it works with Xcode 12.2
Unreal Engine 5 has Apple Silicon support, currently a part of Early Access Program:
https://docs.unrealengine.com/5.0/en-US/Welcome/
https://docs.unrealengine.com/5.0/en-US/ReleaseNotes/#new:platformsdkupgrades
 
 
 https://mirae.works/unreal-engine-5-and-apple-silicon-mac-m1/
https://mirae.works/unreal-engine-5-and-apple-silicon-mac-m1/
So this is an interesting one because Unreal can make Native Apple Silicon apps but, I believe, was running under Rosetta 2 when M1 was announced.
This is the part that can be confusing because "Apple SIlicon Support" for Unreal can mean the app being built OR Unreal Engine itself.
The release notes seem to say that it can build Apple Silicon native software
Support is also available for packaging Native Apple Silicon, Intel-only and Universal 2 binaries.
Added preliminary support for native Apple Silicon for macOS targets
This may need to be resolved by downloading and checking Unreal Engine itself