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Unreal engine

Open stephanepasteur opened this issue 4 years ago • 5 comments

Test

stephanepasteur avatar Nov 17 '20 09:11 stephanepasteur

Thanks for the App Request! Your test works!

The next step is to collect the missing info.

I'm currently working on getting to all the requests, however, if you'd like help push things along feel free to add what's missing as you find it.

You can reference what all it needs here: App Request Template

ThatGuySam avatar Nov 17 '20 19:11 ThatGuySam

Since this is the earliest ticket for Unreal Engine, I'm gonna leave this here: https://forums.unrealengine.com/development-discussion/ios-development/1831953-can-t-build-for-ios-and-other-bugs-with-apple-silicon-failed-to-launch-ibcocoatouchimagecatalogtool

Seems to be non-working on Apple Silicon Macs.

tonyunreal avatar Nov 26 '20 01:11 tonyunreal

There may be an issue here.

There was an release of Xcode that Officially had ARM Support.

We’ll need to test if it works with Xcode 12.2

ThatGuySam avatar Nov 26 '20 02:11 ThatGuySam

Unreal Engine 5 has Apple Silicon support, currently a part of Early Access Program: https://docs.unrealengine.com/5.0/en-US/Welcome/ https://docs.unrealengine.com/5.0/en-US/ReleaseNotes/#new:platformsdkupgrades image image image https://mirae.works/unreal-engine-5-and-apple-silicon-mac-m1/

moffpage avatar Jun 28 '21 07:06 moffpage

So this is an interesting one because Unreal can make Native Apple Silicon apps but, I believe, was running under Rosetta 2 when M1 was announced.

This is the part that can be confusing because "Apple SIlicon Support" for Unreal can mean the app being built OR Unreal Engine itself.

The release notes seem to say that it can build Apple Silicon native software

Support is also available for packaging Native Apple Silicon, Intel-only and Universal 2 binaries.

Added preliminary support for native Apple Silicon for macOS targets

This may need to be resolved by downloading and checking Unreal Engine itself

ThatGuySam avatar Jul 01 '21 20:07 ThatGuySam