Google-Earth-Decoder-optimisation-tools
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Scale of ingame custom scenery is x1000 bigger
The in-game scale of the imported scenery is 1000 times bigger than normal:
Using a 0.001 scale in the Gizmo window of the scenery editor fixes this issue.
I suspect that the Blender "Unit Scale" and "Length" values play a role in this process, but it is unclear what the correct values should be, as setting them to "Meter" and "1.000" does not resolve the problem.