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Smooth asynchronous user interfaces for iOS apps.

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ASCellNode doesn't have a reference to the supernode (ASTableNode or ASCollectionNode)

[bug] ASCellNode has no background color in iOS 13

When the scrollview is in fast-scrolling mode (user long-presses and drags the scrollbar to scroll) the batch fetching protocol methods aren't called.

In this case we have two color: func videoPlayerNodeScrubberMaximumTrackTint(_ videoPlayer: ASVideoPlayerNode) -> UIColor { return #colorLiteral(red: 1, green: 1, blue: 1, alpha: 0.5) } func videoPlayerNodeScrubberMinimumTrackTint(_ videoPlayer: ASVideoPlayerNode) -> UIColor...

As discussed on our slack [thread](https://asyncdisplaykit.slack.com/archives/C0V63R86T/p1622253713035200) since PINCache have already been optimized we no longer need to trade default size limit, thus I have simply increased the default disk cache...

Hi there **Issue** I am having issues with Nodes not showing up in my `ASScrollNode` when running on a physical device. This project exists for a while and ran fine...

It hidden in "Performance Gains" section and can be inferred after some mindful reading, but it does not provided clearly.

- remove deprecated AssetLibrary - update PINRemoteImage dependency

Need to find the X, Y position of ASCellNode on the ASCollectionNode. **`cellnode.frame`** always returning 0 for X and Y position. The **`frameInWindow`** property does but it is only for...

**Texture: 3.0.0** **iOS: 11 to 14 (80% in iOS 12)** Sometimes while inserting/reloading table node NSInternalInconsistencyException is triggered from `requeryNodeHeights` with below message. > Invalid update: invalid number of rows...