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Syncs inventory, ammo, and more of multiple players for a coop experience

Results 31 bizhawk-co-op issues
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So I've got the latest dev branch and co-op scripts but I keep getting this error: NLua.Exceptions.LuaScriptException: .\bizhawk-co-op\sync.lua:104: attempt to index upvalue 'ram_controller' (a nil value) as host and: Error...

When I try to create or join a OoT Multiworld server I get the error "Error during Join Server: Created global variable "require_status". Didn't you want this to be local?...

Hello, I've recently run into an issue where I cannot connect with anyone after a shutdown. I was having no problems joining a room with a fresh installation, but after...

We've updated our Ocarina of Time.lua for 3.0 in our bizhawk-co-op folders and still continue to have issues. Had no issues prior to 3.0 so I'm thinking it's the lua....

I have someone who hasn't been able to connect to my room, while others can join perfectly fine. The error is: "Server: Created global variable "require_status". Didn't you want this...

If I loaded the script the OOT starts to lagg if the resolution is higher then 480x360. Are there any configs to set to get a better performance? Without the...

Don't think that it's a big thing to do nor it is important but it might be nice to add. The possibility to save server settings (IP, pseudo, pass, port,...

My connection on Iua keeps timing out between my friend and I. We have the same seed but different players for oot and we both used the coop installer so...

This error occurs when any user connects to the session. ![image](https://user-images.githubusercontent.com/737914/48744824-df16c280-ec36-11e8-8668-0692705a7da4.png) Steps to reproduce: 1. Start game on host 2. On host load script, run script, enter username and click...

bug
duplicate

It would be a nice quality of life improvement if the interface would either show a list of peoples names or at least the number of people in the current...

enhancement