OoT-Randomizer
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New model for ice traps
An attempt to answer #2359
Credits to @Nax for the implementation on OotMM
This implements a new model when Link gets an ice trap from any other source than a chest. This model is derived from one of the objects that draw an ice effect, called gEffIceFragment3DL in decomp.
Here is a video showing how it looks (taken on Dolphin)
https://github.com/user-attachments/assets/a3e46f68-fddc-4390-a6ff-3c9bf5b6396e
And an easy plando to test it quickly
"settings": {
"starting_age": "adult",
"spawn_positions": [
"adult"
]
},
"entrances": {
"Adult Spawn -> Temple of Time": {"region": "Kak Impas Ledge", "from": "Kak Impas House Back"}
},
"locations": {
"Kak Anju as Adult": "Ice Trap"
}
}