Terry Cavanagh

Results 105 issues of Terry Cavanagh

Semantic Versioning requires that major versions break compatibility with older versions - so technically the current versions of the plugins should stop working when haxegon hits 1.0. This might happen...

planned for 0.14.0

For people who discover this library from the haxe direction, make sure haxelib shows some info about what the library is and what's cool about it: http://lib.haxe.org/p/haxegon

planned for 0.14.0

The current font collection is just the Bitmap Font example, but that example's getting pretty big. Host you own bitmap font collection on the new Haxegon website! This way you...

planned for 0.14.0

Eeve Somepx has about 35 pretty nice pixel fonts. Add them to the new collection! https://github.com/haxegon/haxegon/issues/254 https://www.patreon.com/posts/17371924

planned for 0.14.0

whoops, they're internal Haxegon classes, not supposed to be exposed Have a look around for any other private/public errors while you're at it

planned for 0.14.0

Huh! Came across a use case in my current jam game where these would be useful. Ok then! Guess I'll add them.

planned for 0.14.0

Hah! Ok, this line: ``` haxe contents = Data.create2darray(size, size, new DungeonBlock()); ``` ...will fill an array with copies of the SAME object. Doh! See if there's anything you can...

planned for 0.14.0

Getting a weird bug right now where HTML5 won't run static Scene classes. This is super weird and new! Will look into it after 7drl.

planned for 0.14.0

It kinda makes a lot more sense: ``` haxe if(Input.delaypressed(Key.SPACE, 0.1)) //true every 0.1 seconds ``` versus the current ``` haxe if(Input.delaypressed(Key.SPACE, 4)) //true every 4 frames ``` Frame counting...

Structural
planned for 0.14.0

To ditch and reload a state: ``` haxe Scene.restart(Gamestate) ``` Called every time you change to this state: ``` haxe public function reset(){ } ``` That seems like it might...

Structural
planned for 0.14.0