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Generating a dice before start turn ignores Rules.replacegfx()

Open S2dd7 opened this issue 2 years ago • 2 comments

S2dd7 avatar Aug 04 '22 05:08 S2dd7

(e.g. Pirate Hook?'s before execute script)

ncrecc avatar Aug 08 '22 15:08 ncrecc

I actually encountered it in way different conditions, but it seems like generating a dice before start turn ignores Rules.replacegfx() no matter the way (givedice() or via new elements.Dice() wackery) not sure if this bug also can be encountered with things like Pirate Hook? or some other stuff that generates a dice without using givedice()

S2dd7 avatar Aug 09 '22 12:08 S2dd7