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vanilla: keymaster's locks still call givedice(d) when weakened, even though they become two needs x slots when weakened

Open ncrecc opened this issue 2 years ago • 0 comments

givedice(d) for, say, an equipment with two needs3 slots (e.g. lock 3-), would give you back a 6

weakened keymaster locks should be specified manually with change_power and should return two dice whose value are the same and depends on the lock number

this could potentially be seen in normal gameplay with the wizard rule

ncrecc avatar Jun 22 '22 18:06 ncrecc