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Checking enemy's moves during a card animation results in the card being stuck
#675 has re-emerged:
On Windows the game isn't picking up on my Wii Remote - I've tried both a native connection and a connection through Dolphin's continuous Wii Remote scanning feature. Is any specific driver required to use the controller in VVVVVV?
On the Discord server, we have two reports of the button icons being incorrect. For example, B displays as 1.
That's because the buttons are reported differently on a PC and on a Wii. I've added a PC-specific layout, can you please ask those players to test this new patch?
This might be worth punting to SDL, we're supposed to have a hidapi backend for Wii at this point...
https://github.com/libsdl-org/SDL/blob/main/src/joystick/hidapi/SDL_hidapi_wii.c
... but if we're not aligned with the actual Wii port of SDL then we might need to sync those configs up.