[🐛]: Greate Basic Large Cogwheel (Maybe Steel and Above too) when Covered drops Small Cogwheel
Was this bug reported before?
- [x] No, it was not.
Version modpack used
0.9.3
Environment
Singleplayer
New Worlds
Yes
Please provide a link to your latest.log, if relevant.
there is no log for this
Expected Behavior
Cover a basic cogwheel with an andesite casing, then break it. it should drop a large basic cogwheel
Actual Behavior
upon breaking the covered large cogwheel, it drops a small cogwheel.
Steps to Reproduce
cover a basic large cogwheel with andesite casing break the large cogwheel block pick up the small cogwheel and weep
Additional Information
not sure
confirmed, sent it to the greate devs
https://github.com/GreateBeyondTheHorizon/Greate/issues/61
Greate has fixed this bug but they've never released an update for this. So I created a datapack to fix this problem https://github.com/ElytraServers/Greate-Encased-Cogwheel-Drop-Fix for anyone who lost their precious wrought irons.
@Taskeren would you be able to submit those as a pull request for here? that would be much appreciated 🙏
@Taskeren would you be able to submit those as a pull request for here? that would be much appreciated 🙏
I don't think there is a need to do so, because the author of Greate has replied me that they will release an update in this moring.
If they don't, you are free to include the datapack in your modpack.
We can't update to that version because it needs create 6, which we can't move to because of steam n rails
We can't update to that version because it needs create 6, which we can't move to because of steam n rails
Oh, I didn't know that. But I also don't know how to include the datapack in this project, because the datapack needs to be dropped into world/datapacks, but there will be no world folder before creating it.
If you know how, you are free to do so.
You can just put it in kubejs/data/!