TerraFirmaCraft
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Dynamic Ingredients
Name is a bit misleading - it refers to an Ingredient, standalone, that has been loaded through a RegisteredDataManager. So instead of referencing tag names for tool actions that are potentially desired to be NBT-specific, we can reference an ingredient.
This is prototype and untested. Questions abound:
- Does this actually solve the issue for anyone or am I wasting my time
- If yes, are there other use cases for this people desire
Fixes #2658
So what I'm missing is why this needs to be data driven I think
Decided against this thinking w.r.t future changes to how we identify tools, ItemAbilities ? For ones we can reasonably expect mods to provide. Otherwise I'm not convinced by the ROI of continuing this until at least 1.21