Terotrous

Results 16 issues of Terotrous

Many skills in the game have the effect of grabbing a target in some way (ie, Barbarian_Embowel, Barbarian_GiantSwing, Cataphract_Impale, Luchador_Martinete, etc), which prevents them from taking any action for some...

enhancement

Adding all skills for Cataphract. These all need a mount to function. There are two extra packets in Send.cs that I had implemented as a test a long time ago....

This stat effectively seems to function similarly to attack speed, where it speeds up your attack animations, but currently none of our skill handlers account for this. Do we need...

enhancement
unconfirmed

Quite a few classes need companions implemented to be able to function. Companions are really complicated though. Can possibly implement some of their functionality in stages, ie, making them mountable...

feature

What happens if you get knocked down, frozen, or incapacitated in some other way while in the middle of using a skill? Does it stop the skill? If so, we...

enhancement
unconfirmed

For Behead, and maybe other skills, Zenmya reveals that the official sends skillhitinfo along with the ZC_Skill_Melee_Ground packet, though in our implementations we typically send no hitinfo with it and...

enhancement