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AI-driven, Multiplayer Go/Weiqi/Baduk for the web ππ€π¦β
# Goal Set up builds for rust projects on PR or push to unstable. ## Resources - monorepo config https://stackoverflow.com/a/58136732 - basic example https://github.com/dtolnay/dtoa/pull/19/files - another promising stack overflow example...
We don't want to allow players to initiate a ko battle. We should prevent the existing popup and somehow disallow such a move Current behavior is such that if you...
Having matchmaking & ladder (see #248) for the community would be pretty nice There are some APIs available in https://github.com/heroiclabs/nakama
Address the hacked up AtomicBool monstrosity which helps order the tests
# Browser refactoring At a minimum, address these issues - `src/modules/shims/gtp.js` is a weird place to store so much of our codebase - `gtp.js` is a silly file name since...
# Problem description We couldn't join a private game via link on Safari /iPad. It was consistently reproducible. Switched to Firefox focus on the same device and there was no...
`SessionId` and `ClientId` are type aliases to `Uuid` in gateway. It comes as no surprise that we most likely made a mistake and switched them up at some point in...
v81.1.4 using a cell-sized device
# Description In #352, we decided not to address the annoying format of `MakeMove` payloads seen in micro-judge, botlink (`fn xadd_make_move_command`), and gateway. We chose to let micro-sync use the...
# Goal Provide a mode where during the human player's turn, ~5 good moves are suggested by the AI ## How to choose this mode Present a modal at the...