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LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);有概率导致的Unity3D编辑器Crash

Open Cestlavieonrose opened this issue 3 years ago • 0 comments

Unity版本 2020.3 停止游戏的时候有概率闪退,查了下日志发现是在这行: Stacktrace:

at <0xffffffff> at (wrapper managed-to-native) XLua.LuaDLL.Lua.pcall_prepare (intptr,int,int) [0x0000b] in :0 at XLua.DelegateBridge.__Gen_Delegate_Imp7__Gen_Delegate_Imp16 (int) [0x0000c] in CD:\xxx\Assets\XLua\Gen\DelegatesGensBridge.cs:190198

请问 XLua.LuaDLL.Lua.pcall_prepare什么原因可能导致crash呢?

Cestlavieonrose avatar Jul 07 '22 09:07 Cestlavieonrose