Unity Editor模式下崩溃
xLua版本2.1.14 没有打开宏THREAD_SAFE 但是开了宏HOTFIX_ENABLE 看代码二者都做了线程安全处理
网络回调是在主线程处理的,排查了其它多线程使用情况,也是在主线程处理的,没有发现其它线程直接调用的情况,同时有上述的宏,不知道会不会是线程使用问题或者其它使用不规范原因?
崩溃日志如下(3个),不是必现的,偶尔会出现一次,基本上每次地方都不一样。
求指教谢谢!!!
崩溃日志1 ========== OUTPUTTING STACK TRACE ==================
0x00007FFC0C84B1AC (libCore) luaopen_utf8
0x00007FFC0C81A4F7 (libCore) lua_settable
0x00007FFC0C850EEE (libCore) xlua_pgettable_bypath
0x00007FFC0C828332 (libCore) lua_getinfo
0x00007FFC0C828495 (libCore) lua_getinfo
0x00007FFC0C81ADEC (libCore) lua_callk
0x00007FFC0C827A85 (libCore) lua_getinfo
0x00007FFC0C850FF2 (libCore) xlua_psettable
0x0000000058872A36 (Mono JIT Code) (wrapper managed-to-native) XLua.LuaDLL.Lua:xlua_psettable (intptr,int)
0x00000000589A754B (Mono JIT Code) [D:\main\Client\Assets\ClientCode\ThirdParty\XLua\Src\LuaTable.cs:122] XLua.LuaTable:Set<TKey_REF, TValue_REF> (TKey_REF,TValue_REF)
0x00000000589A7033 (Mono JIT Code) [D:\main\Client\Assets\ClientCode\ThirdParty\XLua\Extensions\Scripts\LuaBehaviour.cs:274] XLua.LuaBehaviour:RegisterLuaParams ()
0x00000000589A5673 (Mono JIT Code) [D:\main\Client\Assets\ClientCode\ThirdParty\XLua\Extensions\Scripts\LuaBehaviour.cs:110] XLua.LuaBehaviour:DelayInitLua ()
0x0000000059BFB55B (Mono JIT Code) [D:\main\Client\Assets\ClientCode\ThirdParty\XLua\Extensions\Scripts\LuaBehaviour.cs:52] XLua.LuaBehaviour:DelayInitLua (string,string)
0x0000000059BFA673 (Mono JIT Code) [D:\main\Client\Assets\ClientCode\GameLogic\GameLua\Wrapper\LuaNTools.cs:89] LuaNTools:AddChildWithParent (intptr)
0x00000000588750BB (Mono JIT Code) (wrapper native-to-managed) LuaNTools:AddChildWithParent (intptr)
0x00007FFC0C854B2A (libCore) pcall_prepare
0x00007FFC0C828332 (libCore) lua_getinfo
0x00007FFC0C84DB0C (libCore) luaopen_utf8
0x00007FFC0C8284A1 (libCore) lua_getinfo
0x00007FFC0C81ADEC (libCore) lua_callk
0x00007FFC0C827A85 (libCore) lua_getinfo
0x00007FFC0C81AF33 (libCore) lua_pcallk
0x00007FFC0C850425 (libCore) lua_pcall
0x0000000058835536 (Mono JIT Code) (wrapper managed-to-native) XLua.LuaDLL.Lua:lua_pcall (intptr,int,int,int)
0x000000005888CEDB (Mono JIT Code) [D:\main\Client\Assets\ClientCode\ThirdParty\XLua\Extensions\Scripts\LuaState.cs:197] XLua.LuaState:PCall (int,int,int)
0x0000000059BAB6B3 (Mono JIT Code) [D:\main\Client\Assets\ClientCode\ThirdParty\XLua\Extensions\Scripts\LuaBehaviour.cs:297] XLua.LuaBehaviour:CallFunction (int)
0x00000000589A587B (Mono JIT Code) [D:\main\Client\Assets\ClientCode\ThirdParty\XLua\Extensions\Scripts\LuaBehaviour.cs:122] XLua.LuaBehaviour:DelayInitLua ()
0x00000000589A4B43 (Mono JIT Code) [D:\main\Client\Assets\ClientCode\ThirdParty\XLua\Extensions\Scripts\LuaBehaviour.cs:43] XLua.LuaBehaviour:Awake ()
0x000000005A80A528 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFBC7A5B990 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke
0x00007FFBC79E2192 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2919] do_runtime_invoke
0x00007FFBC79EB18F (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2966] mono_runtime_invoke
0x0000000140C701EA (Unity) scripting_method_invoke
0x0000000140C603AA (Unity) ScriptingInvocation::Invoke
0x0000000140C6045E (Unity) ScriptingInvocation::InvokeChecked
0x0000000140C27AD6 (Unity) MonoBehaviour::CallMethodInactive
0x0000000140C275D9 (Unity) MonoBehaviour::CallAwake
0x0000000140C26290 (Unity) MonoBehaviour::AddToManager
0x0000000140C26CFE (Unity) MonoBehaviour::AwakeFromLoad
0x0000000140CB82C5 (Unity) AwakeFromLoadQueue::InvokeAwakeFromLoad
0x0000000140CB6F21 (Unity) AwakeFromLoadQueue::AwakeFromLoad
0x0000000140619B03 (Unity) GameObject::ActivateAwakeRecursively
0x000000014062122B (Unity) GameObject::SetSelfActive
0x000000014181B21C (Unity) GameObject_CUSTOM_SetActive
0x00000000575297C9 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool)
0x0000000059BFAA2B (Mono JIT Code) [D:\main\Client\Assets\ClientCode\ThirdParty\NGUI\Scripts\Internal\NGUITools.cs:529] NGUITools:AddChild (UnityEngine.GameObject,UnityEngine.GameObject)
0x0000000059BFA413 (Mono JIT Code) [D:\main\Client\Assets\ClientCode\GameLogic\GameLua\Wrapper\LuaNTools.cs:80] LuaNTools:AddChildWithParent (intptr)
0x00000000588750BB (Mono JIT Code) (wrapper native-to-managed) LuaNTools:AddChildWithParent (intptr)
0x00007FFC0C854B2A (libCore) pcall_prepare
0x00007FFC0C828332 (libCore) lua_getinfo
0x00007FFC0C84DB0C (libCore) luaopen_utf8
0x00007FFC0C8284A1 (libCore) lua_getinfo
0x00007FFC0C81ADEC (libCore) lua_callk
0x00007FFC0C827A85 (libCore) lua_getinfo
0x00007FFC0C81AF33 (libCore) lua_pcallk
0x00007FFC0C850425 (libCore) lua_pcall
0x0000000058835536 (Mono JIT Code) (wrapper managed-to-native) XLua.LuaDLL.Lua:lua_pcall (intptr,int,int,int)
0x000000005888CEDB (Mono JIT Code) [D:\main\Client\Assets\ClientCode\ThirdParty\XLua\Extensions\Scripts\LuaState.cs:197] XLua.LuaState:PCall (int,int,int)
0x0000000059E84C2B (Mono JIT Code) [D:\main\Client\Assets\ClientCode\ThirdParty\XLua\Extensions\Scripts\LuaBehaviour.cs:336] XLua.LuaBehaviour:CallFunctionWithParams (int,object[])
0x0000000059C23F63 (Mono JIT Code) [D:\main\Client\Assets\ClientCode\GameLogic\GameLua\UI\LuaUIPanel.cs:79] LuaUIPanel:OnShow ()
0x000000005750EF84 (Mono JIT Code) [D:\main\Client\Assets\ClientCode\Common\UI\UIPanelBase.cs:88] Game.Common.UIPanelBase:OnEnable ()
0x00000000575274A3 (Mono JIT Code) [D:\main\Client\Assets\ClientCode\Common\UI\UIPanelBase.cs:59] Game.Common.UIPanelBase:Start ()
0x000000005A80A528 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFBC7A5B990 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke
0x00007FFBC79E2192 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2919] do_runtime_invoke
0x00007FFBC79EB18F (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2966] mono_runtime_invoke
0x0000000140C701EA (Unity) scripting_method_invoke
0x0000000140C603AA (Unity) ScriptingInvocation::Invoke
0x0000000140C2F11E (Unity) MonoBehaviour::InvokeMethodOrCoroutineChecked
0x0000000140C2F2B8 (Unity) MonoBehaviour::InvokeMethodOrCoroutineChecked
0x0000000140C33CDD (Unity) MonoBehaviour::Start
0x0000000140C2A219 (Unity) MonoBehaviour::DelayedStartCall
0x000000014075AF90 (Unity) DelayedCallManager::Update
0x00000001409C62DC (Unity) InitPlayerLoopCallbacks'::2'::UpdateScriptRunDelayedDynamicFrameRateRegistrator::Forward
0x00000001409C4EB7 (Unity) ExecutePlayerLoop
0x00000001409C4F83 (Unity) ExecutePlayerLoop
0x00000001409C75C1 (Unity) PlayerLoop
0x00000001413C4280 (Unity) PlayerLoopController::UpdateScene
0x00000001413C224C (Unity) Application::TickTimer
0x0000000141521104 (Unity) MainMessageLoop
0x0000000141522E0D (Unity) WinMain
0x0000000142533EEA (Unity) __scrt_common_main_seh
0x00007FFC45E87974 (KERNEL32) BaseThreadInitThunk
0x00007FFC46ADA2F1 (ntdll) RtlUserThreadStart
崩溃日志2 ========== OUTPUTTING STACK TRACE ==================
0x00007FFC0CD9531E (libCore) luaopen_string
0x00007FFC0CD95407 (libCore) luaopen_string
0x00007FFC0CD954B5 (libCore) luaopen_string
0x00007FFC0CD6BC64 (libCore) lua_upvaluejoin
0x00007FFC0CD6BD36 (libCore) lua_upvaluejoin
0x00007FFC0CD6BF1E (libCore) lua_upvaluejoin
0x00007FFC0CD6C0A5 (libCore) lua_upvaluejoin
0x00007FFC0CD6C4B8 (libCore) luaL_traceback
0x00007FFC0CD763D3 (libCore) luaopen_coroutine
0x00007FFC0CD78332 (libCore) lua_getinfo
0x00007FFC0CDA422D (libCore) errorfunc
0x00007FFC0CD78332 (libCore) lua_getinfo
0x00007FFC0CD78495 (libCore) lua_getinfo
0x00007FFC0CD6ADEC (libCore) lua_callk
0x00007FFC0CD77A85 (libCore) lua_getinfo
0x00007FFC0CD6AF33 (libCore) lua_pcallk
0x00007FFC0CDA0425 (libCore) lua_pcall
0x0000000056E2BE96 (Mono JIT Code) (wrapper managed-to-native) XLua.LuaDLL.Lua:lua_pcall (intptr,int,int,int)
0x0000000056ECCA53 (Mono JIT Code) [D:\main\Client\Assets\ClientCode\ThirdParty\XLua\Src\StaticLuaCallbacks.cs:629] XLua.StaticLuaCallbacks:Print (intptr)
0x0000000056E2856B (Mono JIT Code) (wrapper native-to-managed) XLua.StaticLuaCallbacks:Print (intptr)
0x00007FFC0CDA4B2A (libCore) pcall_prepare
0x00007FFC0CD78332 (libCore) lua_getinfo
0x00007FFC0CD9DB0C (libCore) luaopen_utf8
0x00007FFC0CD784A1 (libCore) lua_getinfo
0x00007FFC0CD6ADEC (libCore) lua_callk
0x00007FFC0CD77A85 (libCore) lua_getinfo
0x00007FFC0CD6AF33 (libCore) lua_pcallk
0x00007FFC0CDA0425 (libCore) lua_pcall
0x0000000056E2BE96 (Mono JIT Code) (wrapper managed-to-native) XLua.LuaDLL.Lua:lua_pcall (intptr,int,int,int)
0x0000000056E826BB (Mono JIT Code) [D:\main\Client\Assets\ClientCode\ThirdParty\XLua\Extensions\Scripts\LuaState.cs:197] XLua.LuaState:PCall (int,int,int)
0x00000000580ABDEB (Mono JIT Code) [D:\main\Client\Assets\ClientCode\Common\Net\NetWork\LuaSerializationWorker.cs:84] Game.Common.Net.LuaSerializationWorker:OnDataArrived (int,byte[])
0x00000000580CF413 (Mono JIT Code) [D:\main\Client\Assets\ClientCode\Common\Net\NetWork\NetMessageDispatcher.cs:395] Game.Common.Net.NetMessageDispatcher:DispatchMessage (int,byte[])
0x00000000580CE82B (Mono JIT Code) [D:\main\Client\Assets\ClientCode\Common\Net\NetWork\NetMessageDispatcher.cs:353] Game.Common.Net.NetMessageDispatcher:DispatchMessage (Game.Common.Net.NetReceiveMessage)
0x0000000056C14DAB (Mono JIT Code) [D:\main\Client\Assets\ClientCode\Common\Net\NetWork\NetMessageDispatcher.cs:60] Game.Common.Net.NetMessageDispatcher:OnUpdate ()
0x0000000056C146E5 (Mono JIT Code) [D:\main\Client\Assets\ClientCode\Common\Net\NetManager.cs:54] Game.Common.Net.NetManager:UpdateFrame (single)
0x0000000056C1361B (Mono JIT Code) [D:\main\Client\Assets\ClientCode\Framework\GameFramework.cs:217] Game.Framework.GameFramework:UpdateFrame (single)
0x0000000056C128D3 (Mono JIT Code) [D:\main\Client\Assets\ClientCode\Framework\GameFramework.cs:68] Game.Framework.GameFramework:Update ()
0x000000006155D3F8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFBD317B990 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke
0x00007FFBD3102192 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2919] do_runtime_invoke
0x00007FFBD310B18F (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2966] mono_runtime_invoke
0x0000000140C701EA (Unity) scripting_method_invoke
0x0000000140C603AA (Unity) ScriptingInvocation::Invoke
0x0000000140C27897 (Unity) MonoBehaviour::CallMethodIfAvailable
0x0000000140C27FB1 (Unity) MonoBehaviour::CallUpdateMethod
0x000000014075441C (Unity) BaseBehaviourManager::CommonUpdate<BehaviourManager>
0x000000014075ADB6 (Unity) BehaviourManager::Update
0x00000001409C6263 (Unity) InitPlayerLoopCallbacks'::2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward
0x00000001409C4EB7 (Unity) ExecutePlayerLoop
0x00000001409C4F83 (Unity) ExecutePlayerLoop
0x00000001409C75C1 (Unity) PlayerLoop
0x00000001413C4280 (Unity) PlayerLoopController::UpdateScene
0x00000001413C224C (Unity) Application::TickTimer
0x0000000141521104 (Unity) MainMessageLoop
0x0000000141522E0D (Unity) WinMain
0x0000000142533EEA (Unity) __scrt_common_main_seh
0x00007FFC45E87974 (KERNEL32) BaseThreadInitThunk
0x00007FFC46ADA2F1 (ntdll) RtlUserThreadStart
崩溃日志3 ========== OUTPUTTING STACK TRACE ==================
0x00007FFBED2754C7 (libCore) luaopen_string
0x00007FFBED24B3E3 (libCore) lua_next
0x00000000574BF396 (Mono JIT Code) (wrapper managed-to-native) XLua.LuaDLL.Lua:lua_next (intptr,int)
0x00000000574BF243 (Mono JIT Code) [D:\main\Client\Assets\ClientCode\ThirdParty\XLua\Extensions\Scripts\LuaState.cs:187] XLua.LuaState:Next (int)
0x00000000574CFD3B (Mono JIT Code) [D:\main\Client\Assets\ClientCode\GameLogic\GameLua\LuaDataInfo.cs:231] LuaDataInfo:GetIntKeys ()
0x00000000575D9763 (Mono JIT Code) [D:\main\Client\Assets\ClientCode\LocalService\Entity\CFormulaAttr.cs:116] Game.LocalService.CFormulaAttr:InitPropertyDefaultValue ()
0x00000000575D93DB (Mono JIT Code) [D:\main\Client\Assets\ClientCode\LocalService\Entity\CFormulaAttr.cs:98] Game.LocalService.CFormulaAttr:InitConfigAttrs (int,int,int)
0x00000000575D7DF7 (Mono JIT Code) [D:\main\Client\Assets\ClientCode\LocalService\Entity\CFormulaAttr.cs:90] Game.LocalService.CFormulaAttr:Init (int,int,int,int)
0x0000000066125931 (Mono JIT Code) [D:\main\Client\Assets\ClientCode\ThirdParty\XLua\Gen\GameLocalServiceCFormulaAttrWrap.cs:206] XLua.CSObjectWrap.GameLocalServiceCFormulaAttrWrap:_m_Init (intptr)
0x0000000065D57BCB (Mono JIT Code) (wrapper native-to-managed) XLua.CSObjectWrap.GameLocalServiceCFormulaAttrWrap:_m_Init (intptr)
0x00007FFBED284B2A (libCore) pcall_prepare
0x00007FFBED258332 (libCore) lua_getinfo
0x00007FFBED27DB0C (libCore) luaopen_utf8
0x00007FFBED2584A1 (libCore) lua_getinfo
0x00007FFBED24ADEC (libCore) lua_callk
0x00007FFBED257A85 (libCore) lua_getinfo
0x00007FFBED24AF33 (libCore) lua_pcallk
0x00007FFBED280425 (libCore) lua_pcall
0x000000005747F546 (Mono JIT Code) (wrapper managed-to-native) XLua.LuaDLL.Lua:lua_pcall (intptr,int,int,int)
0x00000000574D62AB (Mono JIT Code) [D:\main\Client\Assets\ClientCode\ThirdParty\XLua\Extensions\Scripts\LuaState.cs:197] XLua.LuaState:PCall (int,int,int)
0x0000000065B48DAB (Mono JIT Code) [D:\main\Client\Assets\ClientCode\ThirdParty\XLua\Extensions\Scripts\LuaBehaviour.cs:376] XLua.LuaBehaviour:CallFunction<T_REF> (string,T_REF)
0x000000005A4DDB1B (Mono JIT Code) [D:\main\Client\Assets\ClientCode\ThirdParty\XLua\Extensions\Scripts\LuaBehaviour_Event.cs:25] XLua.LuaBehaviour:OnClicked (UnityEngine.GameObject)
0x00000000574D37EC (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void__this___object (object,intptr,intptr,intptr)
0x00007FFBC7A5B990 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke
0x00007FFBC79E2192 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2919] do_runtime_invoke
0x00007FFBC79EB362 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:3071] mono_runtime_invoke_checked
0x00007FFBC79EBAF9 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:5262] mono_runtime_try_invoke_array
0x00007FFBC79EB2F6 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:5140] mono_runtime_invoke_array_checked
0x00007FFBC798FDE4 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\icall.c:3358] ves_icall_InternalInvoke
0x000000002E524806 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&)
0x000000002E52322B (Mono JIT Code) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
0x0000000046CAFA1F (Mono JIT Code) System.Reflection.MethodBase:Invoke (object,object[])
0x00000000576E1A2B (Mono JIT Code) [D:\main\Client\Assets\ClientCode\ThirdParty\NGUI\Scripts\Internal\EventDelegate.cs:575] EventDelegate:Execute ()
0x00000000576E049B (Mono JIT Code) [D:\main\Client\Assets\ClientCode\ThirdParty\NGUI\Scripts\Internal\EventDelegate.cs:692] EventDelegate:Execute (System.Collections.Generic.List1<EventDelegate>) 0x000000005A4C9B5B (Mono JIT Code) [D:\main\Client\Assets\ClientCode\ThirdParty\NGUI\Scripts\Interaction\UIButton.cs:382] UIButton:OnClick () 0x000000004CBBDDE8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FFBC7A5B990 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke 0x00007FFBC79E2192 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2919] do_runtime_invoke 0x00007FFBC79EB18F (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2966] mono_runtime_invoke 0x0000000140C701EA (Unity) scripting_method_invoke 0x0000000140C603AA (Unity) ScriptingInvocation::Invoke 0x0000000140C2F11E (Unity) MonoBehaviour::InvokeMethodOrCoroutineChecked 0x0000000140C2F2B8 (Unity) MonoBehaviour::InvokeMethodOrCoroutineChecked 0x0000000140C64425 (Unity) Scripting::SendScriptingMessage 0x0000000140C6411F (Unity) Scripting::SendScriptingMessage 0x000000014181AE44 (Unity) GameObject_CUSTOM_SendMessage 0x000000004CC2AA0D (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SendMessage (UnityEngine.GameObject,string,object,UnityEngine.SendMessageOptions) 0x000000004CC2A703 (Mono JIT Code) [D:\main\Client\Assets\ClientCode\ThirdParty\NGUI\Scripts\UI\UICamera.cs:1534] UICamera:Notify (UnityEngine.GameObject,string,object) 0x000000005A49E3C3 (Mono JIT Code) [D:\main\Client\Assets\ClientCode\ThirdParty\NGUI\Scripts\UI\UICamera.cs:2430] UICamera:ProcessRelease (bool,single) 0x000000004CC2B353 (Mono JIT Code) [D:\main\Client\Assets\ClientCode\ThirdParty\NGUI\Scripts\UI\UICamera.cs:2481] UICamera:ProcessTouch (bool,bool) 0x000000004CC23713 (Mono JIT Code) [D:\main\Client\Assets\ClientCode\ThirdParty\NGUI\Scripts\UI\UICamera.cs:1918] UICamera:ProcessMouse () 0x000000004BA24CE3 (Mono JIT Code) [D:\main\Client\Assets\ClientCode\ThirdParty\NGUI\Scripts\UI\UICamera.cs:2032] UICamera:ProcessTouches () 0x000000004BA2328B (Mono JIT Code) [D:\main\Client\Assets\ClientCode\ThirdParty\NGUI\Scripts\UI\UICamera.cs:1719] UICamera:Update () 0x000000004CBBDDE8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FFBC7A5B990 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke 0x00007FFBC79E2192 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2919] do_runtime_invoke 0x00007FFBC79EB18F (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2966] mono_runtime_invoke 0x0000000140C701EA (Unity) scripting_method_invoke 0x0000000140C603AA (Unity) ScriptingInvocation::Invoke 0x0000000140C27897 (Unity) MonoBehaviour::CallMethodIfAvailable 0x0000000140C27FB1 (Unity) MonoBehaviour::CallUpdateMethod 0x000000014075441C (Unity) BaseBehaviourManager::CommonUpdate<BehaviourManager> 0x000000014075ADB6 (Unity) BehaviourManager::Update 0x00000001409C6263 (Unity) InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward
0x00000001409C4EB7 (Unity) ExecutePlayerLoop
0x00000001409C4F83 (Unity) ExecutePlayerLoop
0x00000001409C75C1 (Unity) PlayerLoop
0x00000001413C4280 (Unity) PlayerLoopController::UpdateScene
0x00000001413C224C (Unity) Application::TickTimer
0x0000000141521104 (Unity) MainMessageLoop
0x0000000141522E0D (Unity) WinMain
0x0000000142533EEA (Unity) __scrt_common_main_seh
0x00007FFC45E87974 (KERNEL32) BaseThreadInitThunk
0x00007FFC46ADA2F1 (ntdll) RtlUserThreadStart
请问您这个问题解决了吗,我也发生了这种情况