有时打印GameObject 会是IFix.Core.AnonymousStorey?
我打印的是一个gameobject. Debug.Log("the game init1" +this.go_root);
the game init1IFix.Core.AnonymousStorey
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32, Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32, Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_6(AsyncOperationHandle1) System.Action1:Invoke(T)
DelegateList1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeCompletionEvent()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(TObject, Boolean, String) UnityEngine.ResourceManagement.InstanceOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeExecute()
System.Action1:Invoke(T) DelegateList1:Invoke(T)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(TObject, Boolean, String)
System.Action`1:Invoke(T)
UnityEngine.AsyncOperation:InvokeCompletionEvent()
有能重现的代码么?
找不到了. 当时应该也是偶尔出来的.iOS 真机.