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有时打印GameObject 会是IFix.Core.AnonymousStorey?

Open ismakegame opened this issue 5 years ago • 3 comments

ismakegame avatar Aug 21 '20 08:08 ismakegame

我打印的是一个gameobject. Debug.Log("the game init1" +this.go_root);

the game init1IFix.Core.AnonymousStorey System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean) IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean) IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32, Int32, Int32, Value**) IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32, Int32, Int32, Value**) IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32) IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_6(AsyncOperationHandle1) System.Action1:Invoke(T) DelegateList1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(TObject, Boolean, String) UnityEngine.ResourceManagement.InstanceOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeExecute() System.Action1:Invoke(T) DelegateList1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(TObject, Boolean, String) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent()

ismakegame avatar Aug 21 '20 08:08 ismakegame

有能重现的代码么?

chexiongsheng avatar Sep 07 '20 07:09 chexiongsheng

找不到了. 当时应该也是偶尔出来的.iOS 真机.

ismakegame avatar Sep 07 '20 08:09 ismakegame