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Automation for mobile games

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![1](https://cloud.githubusercontent.com/assets/11610548/21089423/de55dda0-c072-11e6-9c40-1c9ca1680d21.png) ![2](https://cloud.githubusercontent.com/assets/11610548/21089424/e0ed31a8-c072-11e6-80fd-2228f49ee780.png) 如果将raise_equip_level.py 21行注释掉,开启22行,手机画面停在 interaction 该click是有效的, 请问 my_app.apk 为何没有期待的效果(在指定element点击了一下)?

07-28 18:00:13.640: E/WeTestReport(12063): ************************************** 07-28 18:00:13.640: E/WeTestReport(12063): EXCEPTION TYPE: Fatal signal 11 (SIGSEGV) code 1 (SEGV_MAPERR) 07-28 18:00:13.640: E/WeTestReport(12063): MESSAGE: at addr 00000000 07-28 18:00:13.640: E/WeTestReport(12063): thread (UnityMain),tid 6634 07-28...

你好, 我将SDK集成到游戏然后编译出来的游戏,GAutomator只能看到控件的XPath,但是不能对控件进行操作,甚至点击固定坐标点都无法完成。查看log发现GAutomator有以下exception: ``` An exception was thrown by the type initializer for WeTest.U3DAutomation.AndroidRobot at WeTest.U3DAutomation.CommandHandler.InjectTouchEvent()[0x00000] in :0 WeTest.U3DAutomation.Logger:w(String) WeTest.U3DAutomation.CommandHandler:InjectTouchEvent() WeTest.U3DAutomation.CommandHandler:HandleEvent() Dynamic.ThirdManager:HandleEvent() WeTest.U3DAutomation.U3DAutomationBehaviour:SubUpdate() WeTest.U3DAutomation.U3DAutomationBehaviour:Update()``` 请问这是什么原因导致的?

GAutomator中能否实现录制/回放的功能?类似于MonkeyRunner中的录制功能(录制完后可生成一段脚本,并进行回放) from com.android.monkeyrunner import MonkeyRunner as mr from com.android.monkeyrunner.recorder import MonkeyRecorder as recorder device = mr.waitForConnection() recorder.start(device)

我需要一些自定义的函数进行自动化测试,自定义的卸载这个位置吗,另外 放在游戏中哪里呢 ![image](https://user-images.githubusercontent.com/28556522/27470432-70dc3872-5826-11e7-91c4-fcd60d06b1a6.png)

如题,请问有没有支持Cocos2d的计划,技术可行么?

关于iOS的游戏自动化,为什么不支持?是因为底层用的XCTest没有比较好的集成方案?

GAutomator交流群 :182148140

集成的Wetest SDK监听的服务端口可以自定义,我有多个APP交互测试,如果每个APP启动后都监听同一个端口,很容易因为端口监听绑定冲突导致app crash