GAutomator
GAutomator copied to clipboard
Automation for mobile games
 我用的是2018版的unity,引入的UGUI-unity2019这个包下面的dll,请问这是什么原因引起的呢
请问有后续支持计划吗
报错内容如下 com.intellij.diagnostic.PluginException: While loading class com.tencent.wetest.garecorder.view.SwingFXMLPanel: javafx/embed/swing/JFXPanel [Plugin: com.tencent.wetest.plugin] at com.intellij.ide.plugins.cl.PluginClassLoader.loadClassInsideSelf(PluginClassLoader.java:261) at com.intellij.ide.plugins.cl.PluginClassLoader.tryLoadingClass(PluginClassLoader.java:204) at com.intellij.ide.plugins.cl.PluginClassLoader.loadClass(PluginClassLoader.java:93) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:522) at java.base/java.lang.ClassLoader.defineClass1(Native Method) at java.base/java.lang.ClassLoader.defineClass(ClassLoader.java:1017) at com.intellij.util.lang.UrlClassLoader._defineClass(UrlClassLoader.java:423) at com.intellij.util.lang.UrlClassLoader.defineClass(UrlClassLoader.java:408) at com.intellij.util.lang.UrlClassLoader._findClass(UrlClassLoader.java:369) at com.intellij.ide.plugins.cl.PluginClassLoader.loadClassInsideSelf(PluginClassLoader.java:258)...
你好: 模拟器上脚本正常运行,可是连接手机上就报这个错误,能指点一下吗? open: Permission denied Unable to open device /dev/input/mice for inspectionopen: Permission denied Unable to open device /dev/input/event2 for inspectionopen: Permission denied Unable to open device /dev/input/event4 for inspectionopen:...
多台手机都会时不时偶现ue sdk 连接问题,从日志看一直能获取到python 端的请求,但返回数据给python 端出问题,出现这个问题后,会长时间python 端和sdk 通信失败。重启游戏后恢复正常。 [2021.01.15-13.48.53:591][234]GALog: |7335|CommandDispatcher.cpp:232(HandleOneCommand)|Recv command:{"cmd": 101, "value": ["Button_Outside"]} [2021.01.15-13.48.53:592][234]GALog: |31797|CommandHandler.cpp:163(HandleFindElements)|HandleFindElements [2021.01.15-13.48.53:594][234]GALog: |31797|UIManager.cpp:314(FindUWidgetObject)|FindUWidgetObject's name is TopRootCanvas_C_2147482458 ,className TopRootCanvas_C [2021.01.15-13.48.53:601][234]GALog: |31797|CommandDispatcher.cpp:347(operator())|Response body : {"cmd":101,"status":0,"data":[{"name":"Button_Outside","instance":-1}]} [2021.01.15-13.48.53:618][235]GALog: |7256|CommandDispatcher.cpp:370(SendData)|Send string...
UE4 中这里通过添加命令字的方式来调用用户sdk接口。  [文件链接](https://github.com/Tencent/GAutomator/blob/master/GAutomatorIos/ga2/engine/protocol.py) 这里的方式会随着用户接口增加,协议命令字会越来越多,命令字本身就偏框架底层,应尽量少变动。 复用unity中 CALL_REGISTER_HANDLER 的方式这个是否更好, ret = engine.call_registered_handler('get_character_swip', str(params)) ret = engine.call_registered_handler('set_change_rotator',str(params)) ret = engine.call_registered_handler('get_character_scale',str(params)) 然后sdk 也是通过call_registered_handler传入的参数来调用对应的用户函数即可。 sdk 类似下面这样。我这里的方式也不是很美观,最好是能像unity 的方式 register 用户函数,然后也有GET_REGISTERED_HANDLERS 这样的协议。 ```c++ void FCommandHandler::HanldeCallRegisteredHandler() {...
GAutomator在运行的时候,会打印过多的Debug.Log与Debug.Warning,应该如何关闭?
如果我执行了python main.py,要如何关闭此程序?
我在Unity Android运行GAutomator不断发生报错: [ UnityEngine.AndroidJavaException: java.lang.NoSuchMethodError: no static method with name='GetX' signature='()F' in class Lcom.tencent.wetest.U3DAutomation; at UnityEngine.AndroidJNISafe.CheckException () [0x00000] in :0 at UnityEngine.AndroidJNISafe.CallStaticObjectMethod (System.IntPtr clazz, System.IntPtr methodID, UnityEngine.jvalue[] args) [0x00000] in...