Austin Andrews

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Got a reply in the [reddit thread](https://www.reddit.com/r/PlaydateConsole/comments/wxmuqn/memory_icon_set_open_source/). Will use the `memory-table-22-22.png` naming format to make a sprite map then make a file with the mapping.

Done with example. https://github.com/Pictogrammers/Memory/tree/main/playdate ![playdate-random](https://user-images.githubusercontent.com/338885/187121027-b3a6235c-ca97-4d61-aeed-ffea02d90afc.gif)

If anyone knows `C` as the docs say let me know what that should look like.

@userquin We provide ES6 and commonjs in the package. If you're having issues with a specific framework/build toolchain let us know. - https://github.com/Templarian/MaterialDesign-JS/blob/master/package.json#L6C22-L6C22

@userquin Good call we'll add `"exports"` in the next release. Updated the title of the bug to reflect this.

Right now we're thinking of adding... ```json { ".": "./mdi.js", "./*": "./glyph/*/*.js", } ``` This would allow `'@mdi/js/account'` -> `glphy/account/account.js`.

I'm working a more robust set of end-to-end tooling for Memory icons at the moment (different toolset aimed specifically at pixel fonts and icons). Until that's ready do you just...

@wardaari We're reworking the script that generates this ttf file for a future release. Until then you can install the webfont. This will clash with websites also using the font...

We still need this icon, but will have to think of a different design. Agreed with @MrGrigri.

Not sure the side silhouette works for this. Possibly the flippers with a circle for the ball.