TelepathicGrunt
TelepathicGrunt
All suggestions and planned stuff goes here: https://github.com/TelepathicGrunt/RepurposedStructures-Fabric/issues/3
# Current List: #### Outposts - ~~Birch outpost~~ (added in 1.7.0) - ~~jungle outpost~~ (added in 1.7.0) - ~~Giant Tree Taiga Outpost~~ (added in 1.7.0) - ~~desert outposts~~ (added in...
Current List: - ~~Pillager outpost (Gotta see if possible to place on land with jigsaws)~~ added - ~~Piglin Village ( Same issue. Jigsaws hate matching terrain under nether roof)~~ added...
NEW END STRUCTURES ARE NOW ON HOLD. The End needs more mobs so that we can utilize them for variety. Otherwise, any need end structure is going to feel more...
I never touched kotlin before but hopefully I did alright lol. The idea here is that in SetupLifecycle, you pass in one more resourcelocation for what processor to use based...
Sometimes the legacy carver cave code or ravines will eat away land under houses and leave houses floating. Adding pillars down to first land for the houses will look much...
NEW END STRUCTURES ARE NOW ON HOLD. The End needs more mobs so that we can utilize them for variety. Otherwise, any need end structure is going to feel more...
# Current List: #### Outposts - ~~Birch outpost~~ (added in 1.7.0) - ~~jungle outpost~~ (added in 1.7.0) - ~~Giant Tree Taiga Outpost~~ (added in 1.7.0) - ~~desert outposts~~ (added in...
Current List: - ~~Pillager outpost (Gotta see if possible to place on land with jigsaws)~~ added - ~~Piglin Village ( Same issue. Jigsaws hate matching terrain under nether roof)~~ added...