TelepathicGrunt

Results 98 comments of TelepathicGrunt

Looks like there was some work back in June that fixed the issue but got lost. I am see this issue in 1.19.2 - 4.4.0 Sodium currently with my Incense...

Last improvement I swear! This is using the getChunkIoWorker().scanChunk method you recommended earlier to me. This will verify if the chunk at a position is fully generated or not. If...

Suggestion, use getItems() from the container to get a list of all items the container has. With lootr on, my Honey Cocoon will return an empty list for this. For...

Should be fixed now on bumblezone's side. Can close this if you want or keep it open to switch to getItems() just in case other mods also cause same issue

Please give me a link to where I can download your modpack (you can export and put it into google drive or dropbox and set link to public for me...

Actually, here, extract the jar from this zip file. Reproduce the crash with this bumblezone jar. And then give me the latest.log file from the logs folder above mods folder....

those are crashlogs. They do not help at all because they only show the crash. I need the latest.log file from the logs folder after the crash happens. The latest.log...

> [20:49:53] [Render thread/ERROR]: PROJECTILE FOUND: ShieldBashEntity['entity.shield_overhaul.shield_bash_entity'/551, l='ClientLevel', x=24.12, y=-58.48, z=-9.76] > [20:49:53] [Render thread/ERROR]: PROJECTILE RL: shield_overhaul:shield_bash_entity What in the world? Shield Overhaul has their own entity projectile being...

This is the issue. That's the unregistered sound event that will crash even vanilla itself. I'll poke at the dev https://github.com/nvb-uy/Shield_Overhaul/blob/3aaa1c59875e6ec5c4af37d36891edd8284c7160/src/main/java/elocindev/shield_overhaul/entity/ShieldBashEntity.java#L61

![image](https://github.com/TelepathicGrunt/Bumblezone/assets/40846040/b1b92fa5-42a8-4fac-b82c-ba4746e7cedc) If no reply by tomorrow night, I'll make issue report in their repo and link this issue to it