Teksura
Teksura
I'd say make an expense for each added item. Just a shortcut method for buying multiple things at once. Would also let people play with it a little by undoing...
> I'm not super-happy with this solution because it's _extremely_ hacky. I'd honestly much prefer if this was something implemented in the C# side, e.g. by incorporating initiate and/or submersion...
> These are transgenics, so I assume they would need to work as genemods, correct? Why are they gear items? Not correct. Genemods would be applying the genetic modification to...
Some of them are also plants, which chummer doesn't even really support. And they don't even really appear to have any associated essence cost with them either so it would...
I can't have more than 4. If I add more than 4, the extras get unfavorited next time I load the application.
I'm unsure why this issue is occurring. This is what the xml looks like for the optional powers of a spirit of fire: ```xml Fear Guard Noxious Breath Search ```...
Okay... Whatever the problem is, it is with `floor()`. when I set it to ``, it worked fine at force 6, allowing me to select 2 powers as expected. But...
... I put it back the way it was originally and now it works as intended. Words can not express my sheer fucking confusion. [critters.xml.zip](https://github.com/chummer5a/chummer5a/files/12854140/critters.xml.zip) This is the version of...
Okay, so, to add more clarity to this as I have realized something. Under the Special Menu, selecting Add Cyberware Suite produces the above blank menu. Selecting Add Cyberware produces...
Here is the issue. When you buy the Explosive head (or any other Arrow Head), Chummer is assuming you're also buying a standard Arrow to put it on. Here is...