gterm
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Terminal emulator control for Godot engine
I just wanted to check what the status was on this project? I am in need of this functionality for a Godot project of mine and was considering continuing work...
Using write_string() slows projects down to a crawl. FPS penalty stays until you use redraw_terminal() again, and is once again dependent on the size of the string being passed. write_all()...
Readme should state clearly that current development is focused on 3.x version of Godot. It should link to https://github.com/TeddyDD/gterm/tree/godot2 branch (last 2.1.x release) for people who want use Godot 2.1.x
Terminal does not render correctly after demo is launched. You have to use clear or resize to force redraw.
would it be possible to add this to the godot asset library?