SonicWorldsNext
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Official development repository for the successor to Sonic Worlds Delta
All character use more Genesis-consistent color formatting(except for white/some EE values) Nothing major, just looks a little nicer IMO
Super simple fix for #169. Seems to just be a weird quirk with the AnimatedSprite2D node in general.
caterkiller branch doesn't contain any caterkillers 0/10 Self-explanatory name, and he's placed in Base Zone Act 2. The separate segments are put into the same space as the parent node...
Extra characters are somewhat a common want for fangames, even if I really haven't seen that many out there with new ones, people might want to add mighty or shadow...
simply said, this shouldn't be happening https://github.com/Techokami/SonicWorldsNext/assets/118679101/b3e37449-4837-43a1-bd1a-c20f3389f30f Though this is recording off of a seperate branch, I didn't touch rings or pausing at all after I realized I was perfectly...
I think it must have happened either when we upgraded to GD4 or else 4.2... but the Veritical Pylon gimmick that I wrote is no longer animating the characters properly...
My idea would be to add smooth rotation to the Player) something like RSDK or Sonic Mania **(or fangames like Sonic 3 AIR)**
When specifying window scale (2x, 3x etc.) in the options menu, then closing the window and running the game again, the window becomes oddly positioned:  This PR attempts to...
When moving along any sloped surface that would change the player's visual angle, their sprite rotation tends to reset to 0 at what feels like random intervals. It's definitely not...