Kevin Kuriakose
Kevin Kuriakose
@mercertom i edited my comment. you can ignore that as firefox does it automatically. just run `time firefox`
@mercertom Hmm, it seems to work as expected for me with Firefox Developer edition
Soo I was looking at Yarn and I was wondering, would it make sense to parse Yarn into Godot's scene tree somehow, which would allow making it a specific node...
@asheraryam Thanks for the suggestions. Yeah that makes sense :) Taking some inspiration from @naturally-intelligent's plugin, I've [made a parser for Yarn](https://github.com/Technohacker/godot_yarn_spinner) that converts a `.yarn` file into a GDScript...
Thank you! Yeah the resources are actually because my initial implementation was to save the Yarn Story as a pseudo-AST of sorts as a resource file and have that parsed...
We might be able to use https://docs.godotengine.org/en/stable/classes/class_undoredo.html to implement this
Oh that's interesting, VST3's SDK is open source? I was fully expecting it to be proprietary Since we have very few authors in the current codebase, it's easy for us...
This may have to be instrument-specific, since certain instruments may be monophonic by design, or have a limited number of voices (pure chiptune)
I've added a method to the Instrument class to let the instrument take an AudioStreamPlayer, with defaults suited for GoDAW. This'll probably be enough, with the instrument deciding how to...
> > I've added a method to the Instrument class to let the instrument take an AudioStreamPlayer, with defaults suited for GoDAW. This'll probably be enough, with the instrument deciding...