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TreeChopper Sapling Placement

Open Beanxxbot opened this issue 8 years ago • 13 comments

I've got the classic tree-farm setup, with an advanced smelter and solar panel and engine, etc. As my cart moves around the track I have setup, it frequently replaces the track in front of it, or the track it's on with saplings, making it unable to move.

Beanxxbot avatar Nov 23 '16 22:11 Beanxxbot

Oh thats a strange one, I will take a look. What type of saplings are you using?

modmuss50 avatar Nov 23 '16 22:11 modmuss50

Not sure if you saw my question: What type of saplings are you using?

modmuss50 avatar Nov 29 '16 20:11 modmuss50

standard vanilla oak saplings. it happens throughout the entire farm, but more commonly on track corners.

On Tue, Nov 29, 2016, 2:49 PM Modmuss50 [email protected] wrote:

Not sure if you saw my question: What type of saplings are you using?

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/modmuss50/SC2/issues/25#issuecomment-263694178, or mute the thread https://github.com/notifications/unsubscribe-auth/AAhMRfZUwnGfnyRba7Y2OG0o8aLFgmNdks5rDI-7gaJpZM4K7Hxp .

Beanxxbot avatar Nov 30 '16 01:11 Beanxxbot

Humm, what upgrades do you have on the cart? and also what version of Steve's carts are you using?

modmuss50 avatar Nov 30 '16 09:11 modmuss50

2.1.0.59, and just the diamond tree chopper with a smelter, side chests, solar engine and coal engine

On Wed, Nov 30, 2016 at 3:54 AM Modmuss50 [email protected] wrote:

Humm, what upgrades do you have on the cart? and also what version of Steve's carts are you using?

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/modmuss50/SC2/issues/25#issuecomment-263830663, or mute the thread https://github.com/notifications/unsubscribe-auth/AAhMRaaQIKDNjs335NuTNsSbUQXMNfSwks5rDUfGgaJpZM4K7Hxp .

Beanxxbot avatar Dec 02 '16 01:12 Beanxxbot

I've had the same thing happen with a cart on my server. Same version of SC, pretty similar cart setup, and also oak wood. Using Forge 1.10.2-12.18.3.2185 on both server and client. Happy to provide any other info or load up a dev build as needed. This morning it ate a track after a turn and replaced it with a sapling where the pattern shows a sapling might have gone. While writing this post, it ate another track piece on a long straight track and didn't replace it with a sapling.

billm avatar Dec 13 '16 13:12 billm

I need a way to reproduce this, I have been running a tree farm on a world for a few weeks and not had this happen

modmuss50 avatar Jan 26 '17 19:01 modmuss50

Others on my server solved the issue by placing stone under the track. The map is pretty dead at this point, so I'm not sure I can get much more info for replication. This may have been resolved in the last month, I haven't followed the repository changes.

billm avatar Jan 26 '17 21:01 billm

Ah right, ok. That might atleast me try and track the issue down.

modmuss50 avatar Jan 26 '17 21:01 modmuss50

This still happens on ATM2. Vanilla saplings, range extender, 2 smelters, reinforced cart, Side Chests and Coal Engine. You let it go then come back to it off the track on a sapling placed where a track used to be.

whatthedrunk avatar Jun 14 '17 02:06 whatthedrunk

Also I don't think it happened before I added the range extender but I could be mistaken. Maybe others can verify they used one too.

whatthedrunk avatar Jun 14 '17 02:06 whatthedrunk

ah, ok. That might be helpful to know.

modmuss50 avatar Jun 14 '17 09:06 modmuss50

~~Reproduced this in 1.11.2-2.3.0.22, modules on the cart are: Reinforced Hull, Coal Engine, Hardened Wood Cutter[0%], Side Chest, Top Chest, Internal Storage x2.~~

~~Rail setup is like this, 3 blocks between all of the set amount of rails.~~

~~The stone preventing it from happening is likely because the woodcutter checks what's below where it's planting, but doesn't check if there's something in the block it's targeting to plant.~~

Seems my issue is caused by a mod planting saplings when they would normally despawn on the ground as the floating entities. Gonna go bug the ATM2 dev instead.

Dalarrus avatar Jul 08 '17 01:07 Dalarrus