Minote
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A personal realtime renderer project
Minote
A work-in-progress experimental hobbyist renderer for personal videogame and digital art projects.

More details about current state and future plans on Trello!
Goals
- Performant rendering of models with high instance counts
- Artifact-free shading and post-processing, approaching path-tracing quality when possible
- Flexibility to rapidly iterate on interesting rendering techniques
- Compatibility with most of the modern gaming-grade hardware
- Portable code, open-source libraries and toolchain
Non-goals
- Texture mapping
- Vertex animation
- Being an engine
Building
Developed on Windows in a MSYS2 UCRT environment. Requires CMake and the Vulkan SDK installed; no other external dependencies. Standard CMake build process, the Ninja Multi-Config generator is recommended.
Libraries used
volk(MIT)vuk(MIT)vk-bootstrap(MIT)PCG(Apache-2.0)SDL(Zlib)Dear ImGui(MIT)SQLite(Public Domain)cgltf(MIT)robin_hood(MIT)itlib(MIT){fmt}(MIT)Quill(MIT)GCE-Math(Apache-2.0)MPack(MIT)meshoptimizer(MIT)bvh(MIT)- Smaller code snippets are attributed inline