LibrarianLib
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A library for the TeamWizardry mods
This mod relies on and bundles Kotlin 1.3.0, and makes use of experimental features at the time of development (unsigned types), and so when other mods bundle Kotlin 1.5.30, this...
Eventually, this would be replaced by a proper bitfont field, but implementing that is still a long way off so a solution needs to exist in the interim.
when i try to launch this modpack with a mod called essentials it crashes in a modpack called Greedy Craft is there anyway to fix it [crash-2021-10-16_14.36.23-client.txt](https://github.com/TeamWizardry/LibrarianLib/files/7358125/crash-2021-10-16_14.36.23-client.txt)
- [ ] vertical or horizontal - [ ] enforced snapping (e.g. integers, `0.1,0.2,0.3,...`, etc.) - [ ] optional snapping (e.g. snapping to zero) - [ ] customizable tick marks...
- [ ] integer or floating point - [ ] input validation - [ ] min/max - [ ] increment/decrement buttons
Sometimes it can be useful to skew UI elements to do a "flip" animation. These would still be 2D transforms since everything uses 2D matrices, but 3d effects can be...
Dimensions have always been difficult and making difficult things easy is LibLib's job, so a dimension module should probably be created. However, a great deal of research will need to...
Likely called "Compendium". I'm torn on whether this should include the UI or should be a slightly more abstract setup. The abstract version would still have a lot of the...
We could probably use Glitter for the engine, all we would need then is to run the tick method in the GUI and add a renderer layer.
I was trying to clean up the F3 screen in my pack and saw that there was no option to disable the information for this mod. This is not really...