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List of entities with missing/duplicate iconsprites

Open vrad-exe opened this issue 6 years ago • 2 comments

I created an entity gallery and went through every point entity, finding issues with them and ones that needed iconsprites. This is what I found. Entities marked in bold already have an icon which isn't being used (usually from ficool2's set).

This currently only includes Portal 2 and TF2 entities, there are likely many more in other games. This also does not include engine entities (since you wouldn't be placing them in Hammer).

Entities without icon sprites (appearing as a colored cube):

  • [x] comp_kv_setter
  • [x] comp_pack
  • [x] comp_pack_rename
  • [x] comp_pack_replace_soundscript
  • [x] comp_precache_sound
  • [x] comp_precache_model
  • [x] info_intermission
  • [x] ai_npc_eventresponsesystem
  • [x] ai_speechfilter
  • [x] env_funnel
  • [ ] env_flare
  • [ ] env_lightrail_endpoint
  • [ ] env_player_viewfinder
  • [x] env_portal_credits
  • [x] env_rotorwash_emitter
  • [x] info_target_instructor_hint
  • [x] logic_achievement
  • [x] player_loadsaved
  • [x] point_posecontroller
  • [x] point_gamestats_counter
  • [ ] point_flesh_effect_target
  • [ ] point_survey
  • [ ] portalmp_gamerules
  • [ ] projected_wall_entity
  • [x] skybox_swapper
  • [ ] vehicle_viewcontroller
  • [ ] tf_halloween_gift_spawn_location
  • [ ] pd_dispenser
  • [ ] rd_robot_dispenser
  • [ ] target_changegravity
  • [ ] tf_teleport_location
  • [ ] tf_template_stun_drone
  • [ ] vote_controller
  • [ ] phys_torque
  • [ ] phys_thruster

Entities with a generic model, which an iconsprite should be added on top of (model in parentheses):

  • [ ] info_overlay_transition (overlay helper)
  • [ ] beam_spotlight (cone helper)
  • [x] env_citadel_energy_core (cone helper)
  • [x] env_projectedtexture (cone helper)
  • [ ] env_tilt (axis helper)
  • [ ] info_particle_system (cone helper)
  • [x] info_projecteddecal (axis helper)
  • [x] infodecal (axis helper)
  • [x] point_futbol_shooter (angle helper)
  • [ ] point_spotlight (cone helper)
  • [ ] point_viewcontrol_multiplayer (camera)
  • [ ] point_viewproxy (camera)
  • [ ] prop_glass_futbol_socket (angle helper)
  • [ ] hot_potato_catcher (angle helper)
  • [ ] hot_potato_socket (angle helper)
  • [x] keyframe_rope (axis helper)
  • [x] move_rope (axis helper)
  • [ ] phys_constraint (axis helper)
  • [ ] phys_lengthconstraint (axis helper)
  • [ ] phys_pulleyconstraint (axis helper)
  • [ ] phys_ragdollconstraint (axis helper)
  • [ ] phys_slideconstraint (axis helper)
  • [ ] propper_particles (cone helper)
  • [x] item_dynamic_resupply (health kit - remove the model, since it doesn't actually represent that item all the time)
  • [ ] tf_point_weapon_mimic

Entities using other icon sprites (current sprite in parentheses):

  • [x] ai_goal_fightfromcover (ai_goal_follow)
  • [x] commentary_auto (logic_auto)
  • [x] comp_choreo_sceneset (logic_scene_list_manager)
  • [ ] env_ambient_light (color_correction)
  • [x] env_detail_controller (env_particles)
  • [x] env_particlelight (light)
  • [ ] env_particlescript (env_effectscript)
  • [x] env_physimpact (env_physexplosion)
  • [ ] env_speaker (ambient_generic)
  • [x] info_npc_spawn_destination (info_target)
  • [x] info_lighting_relative (info_lighting)
  • [x] info_player_ping_detector (info_target)
  • [ ] info_teleporter_countdown (info_target)
  • [x] point_message (env_message)
  • [ ] point_changelevel (game_end)
  • [x] point_broadcastclientcommand (point_clientcommand)
  • [ ] propper_physgun_interactions (env_physexplosion)
  • [x] scripted_target (info_target)
  • [ ] sunlight_shadow_control (shadow_control)
  • [x] ai_goal_injured_follow (ai_goal_follow)
  • [x] ai_goal_lead_weapon (ai_goal_lead)
  • [x] npc_template_maker (npc_maker)
  • [x] npc_heli_avoidsphere (env_firesource)
  • [x] comp_numeric_transition (logic_relay)
  • [ ] env_portal_path_track (path_track)
  • [ ] env_cascade_light (shadow_control)

vrad-exe avatar Dec 27 '19 22:12 vrad-exe

A lot of these entities actually have icons in the files already that just aren't being used, might want to check that.

vrad-exe avatar Dec 28 '19 00:12 vrad-exe

Updated original post, entities that already have unused icons are now indicated in bold

vrad-exe avatar Dec 28 '19 05:12 vrad-exe