[Feature Request] Allow postcompiler to read config files from working directory
I personally keep all of my maps outside of my game folders and in their own separate git folders, so having to set up configs for each map folder I have as well as gitignores for them is rather annoying, If possible could there be extra location checks in folders like where the program is stored, or in the folders declared in gameinfo? Alternatively, having extra launch options to be able to select config files would also be nice.
It'd be a great idea indeed to use a custom key in the -game gameinfo to find a config, as well as a specific config arg. Though what it currently does is check parent folders of the current map, so if you put your map in a subfolder according to their game it'll find them.