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Calling Cancel on a comp_choreo_sceneset doesn't stop upcoming scenes from playing

Open TheNitram21 opened this issue 3 years ago • 1 comments

Any help with this would be appreciated, as I plan on finishing my map the next days.

TheNitram21 avatar Sep 25 '22 20:09 TheNitram21

The generated scenes are named nameofscene, nameofscene_1, nameofscene_2 etc, so you'll need to call Cancel on either nameofscene* or the specific one you need to cancel. I should have it reroute Cancel to all of them though.

TeamSpen210 avatar Sep 26 '22 01:09 TeamSpen210