HammerAddons
HammerAddons copied to clipboard
Calling Cancel on a comp_choreo_sceneset doesn't stop upcoming scenes from playing
Any help with this would be appreciated, as I plan on finishing my map the next days.
The generated scenes are named nameofscene, nameofscene_1, nameofscene_2 etc, so you'll need to call Cancel on either nameofscene* or the specific one you need to cancel. I should have it reroute Cancel to all of them though.