[FIXED] [BUG] CombobreakOnImmediateHoldLetGo is not working
Is there an existing issue for this?
- [X] I have searched the existing issues and none matched.
Operating System
Windows10 Pro
CPU
i5-7500 3.4GHz
GPU
GeForce GTX 1060 6GB
Storage
SSD
Game Version
4.18.1
Game Mode
dance
Theme
Themes inheriting from fallback
metrics.ini
[Global]
FallbackTheme=_fallback
[Player]
ComboBreakOnImmediateHoldLetGo=true
Describe the problem
Even if I set CombobreakOnImmediateHoldLetGo to true, it is not reflected and there is no way to disconnect the combo when it is NG on Hold/Roll
It was working in Alpha 4.6.0, so it seems to have stopped working in some later version
(Was Long mine implemented after that? My guess is that it stopped working when Long mine was implemented)
I have an issue that may be slightly related to this, so I'll need to check that out as well #594
Describe what should happen
When ComboBreakOnImmediateHoldLetGo is true, if Hold/Roll is NG, the combo is disconnected
Relevant Log output
No response
Seems this feature was commented out because it was colliding with pump functionality. Would need to do testing to see if it doesn't break that mode when bringing it back.