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SUGGESTION: Implement a mutable ChallengeConfig

Open EliteMasterEric opened this issue 6 months ago • 0 comments
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Implement a new ChallengeConfig global table with the following methods:

  • GetChallenge()

`ChallengeConfigChallenge GetChallenge ( Challenge Type )

Returns nil if no challenge exists with the specified Type.

  • Class ChallengeConfigChallenge

local aprilsFoolConfig = ChallengeConfig.GetChallenge(Isaac.GetChallengeIdByName("Aprils fool"))

The difference between this and ChallangeParams is that the ChallengeConfig would be mutable, similar to the ItemConfig

aprilsFoolConfig.playertype = 10; // Starting the April's Fool challenge now starts you as The Lost.

EliteMasterEric avatar Apr 29 '25 23:04 EliteMasterEric