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More args for `MC_PRE_RENDER_ENTITY_LIGHTING`

Open Foks256 opened this issue 1 year ago • 0 comments

MC_PRE_RENDER_ENTITY_LIGHTING is a very handy callback, sadly right now with very little amount of things you can do with it, you can completely stop the rendering of the light, which is nice, you can change the offset, which could get handy, but there are a few things you cannot do which would be very useful, such as:

  • Changing the color of the light
  • Changing the size of the light
  • Changing the variant of the light (which is based on its anm2 frame)

These are the main things I think this callback should also provide and grant the ability to change, maybe with a table as a return param, similar to TakeDamage callbacks.

Foks256 avatar Nov 23 '24 22:11 Foks256