TeamDman
TeamDman
```hs EVERY 20 TICKS DO IF Hive HAS >= 4 honey_bottle THEN -- increment based on how many crafters you have INPUT FROM Hive OUTPUT RETAIN 1 honey_bottle TO EACH...
```hs EVERY 20 TICKS DO INPUT FROM chest -- hovering this should show a screenshot of your screen from the time you applied the "chest" label END ``` might need...
With AE2 support and stuff on the way, it would be good for server operators to have some more leverage for limiting the impact of laggy user code
- [ ] Add advancements _Originally posted by @TeamDman in https://github.com/TeamDman/SuperFactoryManager/discussions/185#discussioncomment-11298162_
https://github.com/Berry-Club/Irregular-Implements/issues/44 Note that the crash is in the client-side logic for determining if fancy cable should connect, rather than inside the SFM server tick logic. This means that disabling manager...
https://discord.com/channels/967118679370264627/967119184209264790/1415317080923701289
Add gametest for presence of crafting recipes for all sfm items Exceptions must be explicit
Current behaviours ```hs INPUT FROM chest TOP, SOUTH SIDE -- multiple sides can be specified INPUT FROM chest -- implies null side INPUT FROM chest NULL SIDE -- not currently...
Paste this entire thing into the label gun text box, save, label a block in the world, and try and open the label gun again ``` NAME "A simple program"...